Maybe this bug could be more easily tracked down when the amount of vertices is actually much higher - since in this case it seems to crash almost immediatelly.
I understand there is some 'maximum queue' size GPU could handle - but the engine should be able to track size of all commands and not outgrown it. So what else could break ordering ? As it's very easy to trigger the problem with higher max - maybe it could be used to deduce which part of code unexpectedly touches the command queue ? (but of course it's just my naive assumption about how the SNA driver works). -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1098334 Title: [gen4 sna] Font corruption To manage notifications about this bug go to: https://bugs.launchpad.net/xserver-xorg-video-intel/+bug/1098334/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs