I am getting two different failure cases for this (see attached
backtraces).

In the first case the failure happens when we are trying to unblank the
display (may be related to ).

In the second case the failure happens when we try to commit a frame. I
think this is the case caught by Michał originally, since it gives me
the same unhelpful backtrace when crashing, and I had to catch the throw
to get something more useful.

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https://bugs.launchpad.net/bugs/1238287

Title:
  unity8 crashed with SIGABRT in raise()

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