Could the workaround I described be added to the skype package, so it
doesn't use or rely on Mesa (i.e. preload skype-private libGL that is
not accessible for the linker)? I think this would be a safer solution
for folks like me who install latest Nvidia drivers, and this would also
remove possible conflicts between Nvidia and Mesa GL.

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https://bugs.launchpad.net/bugs/1002187

Title:
  Skype won't start (segmentation fault)

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