The reason why llvmpipe is slow is because it is a completely software-
based rendering solution, the whole desktop is rendered in software and
then pushed at once. A change of a single pixel is causing full desktop
redraw on every frame. I have filed LP:1098744 to track disabling the
animations in case low graphics mode is enabled which will make it a bit
faster but not fast enough to be considered useful in these
environments.

I have also tested Intel HD 3000 running under plain VESA driver on Core
i5 @ 2.5GHz and surprisingly found the performance of llvmpipe-based
Unity to be quite on par with the accelerated version so it appears that
some systems are indeed OK with such kind of full screen redraw mode.

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https://bugs.launchpad.net/bugs/1055936

Title:
  Unity is unusuably slow with fallback software rendering (LLVMpipe)

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