Hmm, nope. I've removed UnityMTGrabHandles::glDraw from the description
as we're just painting a regular old tfp texture from xcomposite. This
sounds like some kind of weird problem in the driver.

Can the reporters run nvidia-bug-report.sh ? It should be in your PATH
by default.

** Summary changed:

- compiz crashed with SIGSEGV in _wordcopy_fwd_aligned() from __memmove_sse2() 
from ? /usr/lib/nvidia-current/libnvidia-glcore.so.295.40 in 
UnityMTGrabHandlesWindow::glDraw
+ compiz crashed with SIGSEGV in _wordcopy_fwd_aligned() from __memmove_sse2() 
from ? /usr/lib/nvidia-current/libnvidia-glcore.so.295.40

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https://bugs.launchpad.net/bugs/995239

Title:
  compiz crashed with SIGSEGV in _wordcopy_fwd_aligned() from
  __memmove_sse2() from ? /usr/lib/nvidia-current/libnvidia-
  glcore.so.295.40

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