** Description changed:

  [Availability]
  The package is already in Ubuntu universe and builds for all architectures:
      [FULLYBUILT] amd64
      [FULLYBUILT] armel
      [FULLYBUILT] armhf
      [FULLYBUILT] i386
      [FULLYBUILT] powerpc
  
  [Rationale]
  As documented in bug #1053029, the s2tc library provides texture 
functionality required by a range of commercial games, yet must be manually 
installed by users.
  
  As a high level goal we wish to make Ubuntu a stronger platform for
  gaming in general, including commercial games.  Including this package
  in main will address an issue that inhibits a number of games from "just
  working".
  
  [Security]
  * No CVEs found for s2tc
  * No secunia advisories for s2tc
  * No executables have suid or sgid bits
  * No executables installed to /sbin or /usr/sbin
  * No daemons
  * No privileged ports are opened
  * No add-ons or plugins to security-sensitive software
-   (Although the package itself is an extension to mesa for use by 3D gfx 
applications)
+   (Although the package itself is an extension to mesa for use by 3D gfx 
applications)
  
  [Quality Assurance]
  * No configuration or documentation is required following installation
  * There are no debconf questions
  * The package is well maintained in Debian
- * No bug reports have been filed against this package in Ubuntu
+ * No bug reports are open against this package in Ubuntu
      https://bugs.launchpad.net/ubuntu/+source/s2tc
- * No bug reports have been filed against this package in Debian
+ * No bug reports are open against this package in Debian
      http://bugs.debian.org/cgi-bin/pkgreport.cgi?src=s2tc
  * There are no known major outstanding issues that make the program unusable
  * The package does not require exotic hardware
  * A basic test suite is included in the package, however it requires network 
access (it downloads jpgs from various game sites)
  * A debian/watch file is included but there are no upstream release tags
  
  [UI Standards]
  * No UI, it's a library
  
  [Dependencies]
  * mesa-common-dev (main) satisfies all build dependencies
  * No unusual run time dependencies
  
  [Standards compliance]
  * Meets FHS and Debian Policy standards
  
  [Maintenance]
  * Development is complete, so maintenance work is very light.
  * Expecting this package will just be kept in sync with Debian.
  
  [Background Information]
  This package provides a patent-free implementation of the S3TC lossy texture 
compression algorithms for mesa.  These algorithms are designed to be 
well-suited for compressing textures in hardware-accelerated 3D computer 
graphics.  S3TC is included in Microsoft's DirectX 6.0 and OpenGL 1.3 (via the 
GL_EXT_texture_compression_s3tc extension) and widely used in closed source 3D 
applications.  This has presented an obstacle for open source implementations 
and for running of certain ported closed source applications on FOSS 
distributions.
  
  References:
   * http://en.wikipedia.org/wiki/S3_Texture_Compression
   * http://dri.freedesktop.org/wiki/S3TC
   * http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt

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https://bugs.launchpad.net/bugs/1053065

Title:
  MIR for s2tc, required by various games

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