Yes, there are real performance problems remaining in compiz and unity.
We're still working on improving that from several different angles.

I agree with Bernie that overcrowded performance bugs like this tend to never 
get resolved. That's because:
  1. There are too many people to reach any consensus. So really we need to 
make the original reporter that sole authority on what works, and everyone who 
disagrees should log their own performance bugs.
  2. People experience performance problems with different root causes. So they 
subscribe to a common bug and expect their problem will be solved when someone 
else's performance bug is resolved.

Performance bugs are almost always too vague and subjective for everyone
to agree. So generally we just keep working on improving performance
every way we can, with help from peoples' comments, and
eventually/sometimes the original reporter will decide the bug is
closed. Sometimes.

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https://bugs.launchpad.net/bugs/803943

Title:
  compiz consuming a lot of cpu

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