Just a small heads-up:

Activating "Force full screen redraw (buffer swap) on repaint" caused a
significant increase in CPU load with regular usage on my system. That's
why I had to go back to deactivating the automatic screen switch
entirely.

In the course of doing so I discovered another bug in that the automatic
screen lock does not work as long as the display isn't turned off. Has
anyone else experienced something similar here?

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https://bugs.launchpad.net/bugs/969860

Title:
  fglrx uses 100% CPU when screen turns off (spinning in
  glXWaitVideoSyncSGI or glXSwapBuffers)

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