Actually, looks like it's caused by bug 1026920. But even still, Nux
should not crash if GLSL is unavailable.

** Changed in: unity
       Status: Triaged => Invalid

** Changed in: nux
   Importance: Critical => High

** Summary changed:

- [fglrx] X server dies when the unityshell plugin is loaded. 
glGetActiveAttribARB <- nux::IOpenGLShaderProgram::CheckAttributeLocation() <- 
nux::IOpenGLShaderProgram::Link
+ [fglrx] X server dies when the unityshell plugin is loaded and GLSL is 
unavailable. glGetActiveAttribARB <- 
nux::IOpenGLShaderProgram::CheckAttributeLocation() <- 
nux::IOpenGLShaderProgram::Link

** Changed in: fglrx-installer (Ubuntu)
       Status: Triaged => Invalid

** Changed in: unity
    Milestone: 6.6 => None

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https://bugs.launchpad.net/bugs/1025098

Title:
  [fglrx] X server dies when the unityshell plugin is loaded and GLSL is
  unavailable. glGetActiveAttribARB <-
  nux::IOpenGLShaderProgram::CheckAttributeLocation() <-
  nux::IOpenGLShaderProgram::Link

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