> I'm sorry, Francesco, but the design spec has been set by the design
> team for a long time, now. Presently, a long click is the recommended
> way of shifting application icons around the launcher. 

There does not have to be necessarily a clash with the gesture to move the 
icons in the launcher. In fact: 
- Button press + movement of the pointer before timeout => drag click
- Button press + no movement of the pointer before timeout => long click 
(context menu)

By the way, the items in the launcher are passing to rapidly into drag mode:
https://bugs.launchpad.net/unity/+bug/923400

> Re: Mozilla/Gnome shell having those designs: Saying that Unity should
> do it because they are is the bandwagon fallacy. Again, just because GTK 
> is making it *possible* doesn't mean it *should*
> be done.

The sentences about Mozilla, GNOME Shell and GTK were intended to show
that the press and hold do not anymore respond to a "unique/specific"
use case, otherwise, I doubt that they would be investing resources into
it.

> And, no, a good desktop doesn't have to allow a user to do one thing a
> million different ways: Trying to support a million different options
> for a million different items is programming madness: Would you want to
> maintain all of these options for the sake of the very very few people
> that would customize it like that?

I might have been more explicit in my previous message: When I talk
about different ways to do things, I am referring to features available
out of the box to the user. For example, in this particular case, have
the context menu appear when the user performs a right click and when
the user performs a long click.

> "If the press and hold is not interfering with other gestures already
> available in unity, adding it to unity will only increase the value for
> unity; probably not only for me."
> 
> I'm sorry, but that statement has no data to back it up. It may increase
> the value for Unity but it would in effect trash the design that Ayatana
> has been working on for years and inevitably cause much breakage on the
> dev side of things.

This bug thread is asking for a press and hold to open the context menu
of the items in the launcher. It does not ask for it everywhere in
unity. I don't have the time to check whether a press and hold to open
the context menu would be incompatible with Unity's design; so I
restricted this RFE to the launcher.

If you know about concrete incompatibilities with unity or the launcher,
please let us know.

> *It may increase the value of Unity for you*

It would indeed.

And I am sure that other users would also benefit from it.

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https://bugs.launchpad.net/bugs/923404

Title:
  RFE: Open contextual menu of items in launcher by mouse button press
  and hold

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