ohhh...

this is a bit deeper than my knowledge of the linux kernel but i'm
starting to get the picture.

perhaps there is another way to get this done, without proposing major
changes to the kernel.

is it possible to add code to either the emu10k1 module or asfxload to
buffer large soundfonts?

The goal being to load large soundfonts without breaking memory
allocation by limiting how much the emu10k1 can load into memory and
caching the rest to another memory location (faster than to disk).

if soundfont data could be loaded and unloaded on-the-fly, as needed, it
may be possible to use large soundfonts without such a large DMA.

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https://bugs.launchpad.net/bugs/183456

Title:
  Trying to load a sf2 file with asfxload returns "sfxload: no memory
  left"

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