I concluded slightly wrong in my last post. If blurring can lower CPU usage it is likely that it doesn't take place on the CPU.
I wouldn't know about Windows 7 - I know it has some blur, but only for very small areas as far as I remember. And blur isn't really my problem because I can live without it, but then there is still the normal transparency which slows things down a bit. I might be a bit picky about performance and smoothness, in my opinion anything below a constant 60 frames per second is bad, but 10.04 is that smooth on my (not very old) system. Even on a 7 year old laptop of mine with intel graphics. Unfortunately it is no longer supported in a year. A workaround would be to disable transparency (but that's not possible - or is it?), or to use static transparency (but that looks inconsistent, and also causes a slight delay during the transition from desktop to dash). -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1010898 Title: unity transparency seems to use CPU To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1010898/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs