I concluded slightly wrong in my last post. If blurring can lower CPU
usage it is likely that it doesn't take place on the CPU.

I wouldn't know about Windows 7 - I know it has some blur, but only for
very small areas as far as I remember.

And blur isn't really my problem because I can live without it, but then
there is still the normal transparency which slows things down a bit.

I might be a bit picky about performance and smoothness, in my opinion
anything below a constant 60 frames per second is bad, but 10.04 is that
smooth on my (not very old) system. Even on a 7 year old laptop of mine
with intel graphics. Unfortunately it is no longer supported in a year.

A workaround would be to disable transparency (but that's not possible -
or is it?), or to use static transparency (but that looks inconsistent,
and also causes a slight delay during the transition from desktop to
dash).

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https://bugs.launchpad.net/bugs/1010898

Title:
  unity transparency seems to use CPU

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