in unityshell.cpp " // Menu Bar std::string const menubar(_("HUD & Menu Bar"));
hints_.push_back(std::make_shared<shortcut::Hint>(menubar, "", " (Tap)", _("Open the HUD."), shortcut::COMPIZ_KEY_OPTION, "unityshell", "show_hud")); hints_.push_back(std::make_shared<shortcut::Hint>(menubar, "", " (Press)", _("Reveals application menu."), shortcut::HARDCODED_OPTION, "Alt"));" there is already a "_(" (Tap)")" in the previous section so the string is translated, it should be trivial to do the same "(Press)" doesn't seem translated yet though, but well the change should be the same ** Changed in: unity (Ubuntu) Assignee: (unassigned) => Marco Trevisan (TreviƱo) (3v1n0) -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/975815 Title: Untranslatable strings in the hints screen To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/975815/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs