Screencast attached of trying workarounds in #13. "Force complete redraw on initial damage" is checked by default. At the start, you can see flickering and an issue with the top menu shadow. When "Force full screen redraws (buffer swap) on repaint" is checked, the shadow issue disappears but the flickering remains. One thing that the video doesn't show is the flickering of the top menu as well as some flickering in the start panel. So it looks like those flickering issues happen in a part of the rendering that is done after Kazam picks up the stream.
** Attachment added: "bug-963093_Screencast.webm" https://bugs.launchpad.net/unity/+bug/963093/+attachment/2927758/+files/bug-963093_Screencast.webm -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/963093 Title: Unity 5.8: Flickering and corruption on Unity UI elements To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/963093/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs