Screencast attached of trying workarounds in #13.
"Force complete redraw on initial damage" is checked by default.
At the start, you can see flickering and an issue with the top menu shadow.
When "Force full screen redraws (buffer swap) on repaint" is checked, the 
shadow issue disappears but the flickering remains.
One thing that the video doesn't show is the flickering of the top menu as well 
as some flickering in the start panel. So it looks like those flickering issues 
happen in a part of the rendering that is done after Kazam picks up the stream.

** Attachment added: "bug-963093_Screencast.webm"
   
https://bugs.launchpad.net/unity/+bug/963093/+attachment/2927758/+files/bug-963093_Screencast.webm

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Title:
  Unity 5.8: Flickering and corruption on Unity UI elements

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