Perhapds it makes sense, but the implementation is unnacceptable.
Attempting to operate the windows controls on a window to the right of
the launcher is completely infuriating.  You have to slow down to hit
the control, but that takes you below the stick threshold.

If I need the sticky to hit the unity launcher, then I need it more for
the windows controls which are smaller.  And I need it x10 for the
resize corner.  None of which is implemented and for good reason.


Kill this with fire, please.

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https://bugs.launchpad.net/bugs/927662

Title:
  Mouse cursor traversal between displays is too "sticky"

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