Imho this is due to the changed implementation of sha1 checksums. These checksums are used to decide whether a client can join a server, if checksums differ, clients are not let in. Suggested fix: revert the custom sha1 implementation to the implementation in the simutrans code.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/931181 Title: Multiplayer network games are unreachable To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/simutrans/+bug/931181/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs