Imho this is due to the changed implementation of sha1 checksums. These
checksums are used to decide whether a client can join a server, if
checksums differ, clients are not let in. Suggested fix: revert the
custom sha1 implementation to the implementation in the simutrans code.

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https://bugs.launchpad.net/bugs/931181

Title:
  Multiplayer network games are unreachable

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