** Description changed:

  NEW ITERATION:
  What is currently defective by design is the way unity is put on top of the 
background windows. It's a simple colored layer placed above stuff, with some 
nice blur to makes things more readable but it carries all the issues of 
washing out the resultant color of the dash, making it less crisp and vibrant.
  
  A nice trick is to play with the underlying background windows (the
  damage area/pixmap taken from Compiz), blend them with colors, and place
  the resultant below the dash.
  
  The steps are these:
  1) Take the underlying pixmap
  2) Desaturate it (there could be different ways of desaturating it, we can 
explore this in future iterations)
  3) Blend this pixmap with a tweaked average color using OVERLAY operator
  4) Blur the pixmap (as we currently do)
  5) Put this new obtained pixmap below the dash
  6) At this point, the dash could be just a solid dark layer even with a lower 
opacity
  
  We might tweak the steps further, but the essential bits will remain the
  same because what will make the big difference is the blending described
  in step 2-3, that we are not doing now.
  
- Please note that maybe step 2-3 could be replaced by using a different
- operator, SOURCE OVER, as described in Qt docs here:
- 
http://doc.qt.nokia.com/qq/qq17-compositionmodes.html#sourceoveranddestinationover
- - It makes more sense to me, but I'd like to test it.
- 
  ORIGINAL BUG (FIXED Cimi):
  The background of the BFB, Workspace Switcher, Lens, and Trash launcher icons 
tiles need to use a higher saturation of the average background colour of the 
wallpaper.
  
  Currently the colour is not as prominent as shown in the design, compare
  the attached image "unity_desktop_24_06_11_02.png" to the current
  implementation (when using the default wallpaper).   In the exact visual
  effect we are trying to achieve the colour takes on much more
  prominence.
  
  Desired resolution:
  - Increase the colour saturation in the BFB, Workspace Switcher, Lens, and 
Trash launcher icons
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https://bugs.launchpad.net/bugs/865239

Title:
  Background colorization should use a different heuristic

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