Hi Tim, Sorry, by window hit testing I mean identifying the window under the mouse cursor when starting a drag. As of Precise (dev branch) + Unity 5.2.0 this is working correctly now. However, the rendering is still not correct: the background is now being blanked for each frame of the transition animation, but the workspaces on the second display are not positioned correctly. See image attached for 2 displays: 1366x768 and 1440x900.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/919220 Title: Workspace Switcher renders incorrectly on multi-monitor setup with different resolutions To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/919220/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs