Hi Tim, 
Sorry, by window hit testing I mean identifying the window under the mouse 
cursor when starting a drag. As of Precise (dev branch) + Unity 5.2.0 this is 
working correctly now.
However, the rendering is still not correct: the background is now being 
blanked for each frame of the transition animation, but the workspaces on the 
second display are not positioned correctly. See image attached for 2 displays: 
1366x768 and 1440x900.

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https://bugs.launchpad.net/bugs/919220

Title:
  Workspace Switcher renders incorrectly on multi-monitor setup with
  different resolutions

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