A quick code review makes me suspicious of Launcher.cpp:
    _autoscroll_handle = g_timeout_add(20, &Launcher::OnScrollTimeout, this);
And its related code doesn't seem to have a reliable code path that guarantees 
the timer gets cancelled.

** Changed in: unity
       Status: New => In Progress

** Changed in: unity
     Assignee: (unassigned) => Daniel van Vugt (vanvugt)

** Changed in: unity (Ubuntu)
       Status: New => In Progress

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Daniel van Vugt (vanvugt)

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/917210

Title:
  compiz+unity3d generates > 50 wakeups a second on idle system

To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz-core/+bug/917210/+subscriptions

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to