> crashed after "unity --reset", which I tried after observing that
compiz had been using 25-30% of a cpu for two days at idle

Same here.

I'm using indicator-multiload applet and on both Unity and Unity2d
either compiz or unity-2d-panel process accumulate memory leaks and grow
CPU consumption over time.  With Unity2d it's as simple as killall
unity-2d-panel, and you may have another two days w/o noticing.

Tried killall compiz now, and it crashed like this.

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https://bugs.launchpad.net/bugs/870933

Title:
  compiz crashed with SIGSEGV in
  nux::WindowThread::IsInsideLayoutCycle()

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