Alex: It's probably useful if you spell out what you've discovered that
is broken about Unity and needs looking into (I'm so, I'm not a mind
reader—so even if you feel that both yourself and Mark know the item you
have in mind, myself and others following likely don't know).

A lot of the time, what Mark is doing is breaking deadlocks (aka "making
design decisions") are in the circumstances when a data-driven solution
has not been forthcoming.

Dwayne: yes, separate interaction models is what eg. Unity and the rest
of the interface already do.  You have different interaction models for
different situations.  So in Unity you move the mouse leftwards to open
the Launcher, but with multi-touch you use a gesture that is a swipe
*rightwards*.  Similarly, for a PDF reader like Evince, you click little
buttons for Zoom/Rotate with a pointer, but with multi-touch you just
interact with the content area directly.  This is why the overlay
scrollbars are there: they are a user-interface element that /can/ be
used with a pointer, but which then only appears in a passive (feedback)
mode when using multi-touch for interaction directly with the
canvas/content, and occupies the least about of real-estate in doing so.

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https://bugs.launchpad.net/bugs/882274

Title:
  Community engagement is broken

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