I find the automaximize "feature" very annoying too. The problem is that
Unity tries to do something "smart" which in many cases isn't correct.

1. First, the user is surprised that the window is maximized because
when he closed it, it wasn't maximized. This feels to him like a bug.

2. Second, when he realizes this is a feature, he is surprised because
the automaximize happens only "sometimes". It's not obvious that the
size of the window influences the automaximize feature. This is again
perceived as a bug.

3. Third, there are cases when you don't want to have the window
maximized for some reason (the application's window is used together
with other windows and you want to see the other windows too) but it
gets maximized every time you start the application. This is HIGHLY
annoying. It feels like you don't have the control over the computer but
the computer has control over you (my usual feeling from Windows).

Moreover, I don't completely understand what this feature tries to
achieve. Sure, on small monitors you want to start applications
maximized but you have to do it only once - as windows remember their
sizes, the application will always start maximized later on. I don't
think the single press of the maximize button justifies the annoyance
above.

Conclusion: in my opinion, this feature shouldn't be on by default.

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https://bugs.launchpad.net/bugs/708809

Title:
  The Automaximize windows in Unity value is too low

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