Interestingly, the original question

> xinput 2 "Coordinate Transformation Matrix" not affecting all events

... would refer to device id 2, which would be the master (Virtual core
pointer id=2 [master pointer (3)]) ...


However, the given example is 

> xinput set-float-prop 9 "Coordinate Transformation Matrix" ...

... which refers to a slave device (eGalax Inc. USB TouchController id=9
[slave pointer (2)])...


The problem for me is that I can get my device (touchscreen) rotated with 
`xinput set-float-prop...` if I get its id right - but I'd like to transform 
mouse AND touchscreen AND touchpad at the same time with one command, so I'm 
trying to change  "Coordinate Transformation Matrix" of the master (Virtual 
core pointer id=2); and while I can do that with set-float-prop (since `xinput 
list-props 2` shows the matrix as changed), there is absolutely no effect on 
the pointer, from any of the devices. 

Is that to say, that  "Coordinate Transformation Matrix" for the master
Virtual pointer are ignored?

Cheers!

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https://bugs.launchpad.net/bugs/767315

Title:
  xinput 2 "Coordinate Transformation Matrix" not affecting all events

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