@Olivier: I built your code and I can confirm it works properly on my
ppc G5.
Interesting to see how you directly manipulate the pixels using
pointers; I have a lot to learn!

This line:

QRgb* end = p + image.width();

struck me as particularly clever...

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https://bugs.launchpad.net/bugs/758782

Title:
  Unity 2D Wrong Colours for icons on PowerPC

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