Hey Benjamin, I did some testing with the place plugin and I wasn't able to make it spawn windows in such a "dead zone" - could you let me know if this happens only sometimes or more often than not in certain situations.
As for the pointer thing, the X server confines the pointer to the actual screen size (!= monitor sizes) - I could use the edge windows there to automatically warp the pointer back into the monitor if it goes into a dead zone, but I'm not sure about the feasibility of this. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/752098 Title: In a dual monitor setup with different resolutions, Unity places windows in the "dead zone" -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs