hey hiend,

The waveforms are rendered using QtOpenGL so, assuming Qt is working
correctly, the waveforms are OpenGL accelerated.

There are a bunch of waveform issues that need to be fixed though:
https://bugs.launchpad.net/mixxx/+bugs?field.tag=waveform

Thanks,
RJ

-- 
player 1 visual corruption
https://bugs.launchpad.net/bugs/521509
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