PulseAudio can crash for many different reasons, so it is not certain all 
reporters have the same root cause.
Looking at the latest log (from jcolton), it seems to get stuck in an endless 
loop of rewinds. After a while, this crazy thing happens:

(  40.601|   0.000) D: source.c: Processing rewind...
(  40.602|   0.001) W: asyncq.c: q overrun, queuing locally
(  40.602|   0.000) W: asyncq.c: q overrun, queuing locally
(  40.604|   0.001) W: asyncq.c: q overrun, queuing locally
(  40.604|   0.000) D: protocol-native.c: Requesting rewind due to rewrite.
(  40.604|   0.000) D: alsa-sink.c: Requested to rewind 103408 bytes.
(  40.604|18446744073709.551) W: asyncq.c: q overrun, queuing locally
               ^^^^ <- hmm, memory overwrite? 
(  40.604|   0.000) D: alsa-sink.c: Limited to 11708 bytes.
(  40.605|   0.000) D: alsa-sink.c: before: 2927
(  40.605|   0.000) D: alsa-sink.c: after: 2927
(  40.605|   0.000) D: alsa-sink.c: Rewound 11708 bytes.
(  40.605|   0.000) D: sink.c: Processing rewind...

After yet some time, PulseAudio is probably being killed by the kernel
for taking up too much RT prio time.

It would be interesting to know is the latest stable-queue rewind patch
would help against this issue. I have a feeling it won't, but it could
be worth checking.

-- 
Mediaplayer crashed with "pa_stream_writable_size() failed: Connection 
terminated"
https://bugs.launchpad.net/bugs/496616
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