OK, I have made some progress with Clutter and the savage. There are two things at play here:
1) clutter always requests non-zero alpha depth when looking for visuals. The savage driver does not support non-zero alpha depth so it does not return any visuals. Clutter uses RGB visuals by default but clutter-gtk wants RGBA. I patched clutter to not request non-zero alpha depth and can now run clutter-based apps. 2) clutter fails to catch the failure to acquire a visual - and hence an OpenGL context - and blindly tries to call OpenGL functions. This is not possible without a context, which leads to the segfaults seen here (and elsewhere). I changed clutter to get rid of this request and suddenly it works - sort of. That alpha request is there for a reason so the savage driver should be changed to either support alpha (difficult if the hardware does not offer support) or ignore the alpha request. For now clutter is semi-usable when patched. I'm running clutter 1.2.2 so the patch is not applicable to the version currently used in Ubuntu. I'll have a look at implementing alpha support in the savage driver which would be the real solution to this problem. -- netbook-launcher crashed with SIGSEGV in glGetString() https://bugs.launchpad.net/bugs/467474 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs