So, there are two bugs here - an underlying bug in the 3D drivers which seem to be crashing in glGetString while we have a valid GL context - and that netbook-launcher is not catching the bad state from Clutter - clutter is failing to create valid stages & actors, but netbook-launcher is proceeding merrily on.
-- netbook-launcher crashed with SIGSEGV in glGetString() https://bugs.launchpad.net/bugs/467474 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs