So, there are two bugs here - an underlying bug in the 3D drivers which
seem to be crashing in glGetString while we have a valid GL context -
and that netbook-launcher is not catching the bad state from Clutter -
clutter is failing to create valid stages & actors, but netbook-launcher
is proceeding merrily on.

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netbook-launcher crashed with SIGSEGV in glGetString()
https://bugs.launchpad.net/bugs/467474
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