I'm really sorry and a bit ashamed about the last comment on this bug (it wasn't solved), but I found out a couple of things: If the system has just been rebooted armagetronad runs as it should (with sound and not using a complete CPU core). The problem seems to have a relation with flash: whenever gnash, swfdec or flashplugin are, or have been used during reboot (not session), armagetronad looses sound and hogs the cpu. I think this is a more general bug but armagetronad is the only 3d demanding program I use apart from compiz.
-- armagetronad.real keeps running and consumes 100% of one core after game exits https://bugs.launchpad.net/bugs/483362 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs