Not sure if this is of any use, but I get this on up-to-date Karmic (as of 2009-10-29) on a GMA965 when my OpenGL renderer attempts to draw geometry using VBO element arrays.
Playing around with my buffer pool allocator, it seems the "target" ID corresponds to the buffer object used for elements. Nothing drawn this way shows up on screen, but geometry drawn using VBO vertex buffers only shows up fine with no complaints from the kernel. If it'd be of interest, I can try to hack together a minimal example that triggers this. My current source base, while Free, is a bit too large for this purpose. -- [drm:i915_gem_execbuffer] *ERROR* Failed to pin buffers -22 https://bugs.launchpad.net/bugs/450901 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs