An issue caused by this is WineD3D segfaulting (it should not happen if DRI works). I submitted a patch upstream at http://bugs.winehq.org/show_bug.cgi?id=20448.
As for the library at fault, it's /usr/lib32/libGL.so* extracted from libgl1-mesa-glx. The path "/usr/lib/dri" is hardcoded into that library. Running this: `sed -i -e 's,/usr/lib/dri,/usr/l32/dri,g' /usr/lib32/libGL.so.1.2`, and then symlinking /usr/l32 to /usr/lib32 is a hack-ish workaround that I've used to test out this theory, which works. (Note that I couldn't change it to /usr/lib32/dri directly because that changes the length and causes segfaults.) ** Bug watch added: Wine Bugzilla #20448 http://bugs.winehq.org/show_bug.cgi?id=20448 ** Changed in: ia32-libs (Ubuntu) Status: New => Confirmed -- 32bit libgl search for dri at wrong place on 64bit system https://bugs.launchpad.net/bugs/248392 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs