I ran across this bug report when I was experiencing a very similar
problem -- one which I think Adam may be experiencing.

Adam, is it really crashing randomly, or does it reliably crash when you
try to save the game? When it crashed via saving the game, it will
likely leave a save-file around which will also crash if you try to load
it. If that's the problem you're encountering, then it is the same
problem I've been having.

That problem has been reported upstream, and upstream has a patch:
http://wiki.t-o-m-e.net/BugReport930

I can confirm that after applying the patch on that page, I can save new
games. The old partially-saved games (from earlier attempts to save the
game) are a total waste and need to be removed. The way to check (and
remove the crap that won't load) is simple: If the game saved properly,
it should show up in the list of saved games (on the "New
Character"/"Load Character" screen).

The saved files are placed in "~/.tome/2.3/save/". The bogus files show
up in pairs, like: PLAYER.new  PLAYER.pnc -- PLAYER (the default save
file name) isn't usable until these two files are removed. Proper save
files will have no extension (just PLAYER) with an additional
user.$UID.svg descriptor file (appears to be one-line per save file, or
per character -- I'm not sure. $UID is my system user-id).

I'd love to see this patch rolled in, as the game is extremely
frustrating without it. A new player starts a new game, has a great
time. tries to save the game, and *poof* -- the game is lost.

As the URL says, this bug is more visible on Ubuntu systems due to the
use of Fortify. This particular bug wouldn't cause memory corruption
until the user saves and that usually happens at application termination
-- it is quite possible that folks not using Fortify would have never
noticed the bug. The upstream folks are also working on 3.0. We need
this patch.

-- 
ToME Crashes Randomly
https://bugs.launchpad.net/bugs/368127
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