Note that on the 16th of December, sliceless multithreading has been
implemented in x264 SVN (revision 610), which finally makes
multithreading yield good speed improvements without much bitrate
sacrifice.

I don't know how you guys want to go about it, but this new revision is
definitely worth it to have.

http://forum.doom9.org/showthread.php?t=119480

-- 
Please sync x264 1:0.cvs20061210-0.0 from debian-multimedia.org (Marillat)
https://launchpad.net/bugs/75479

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