Dave, first, thanks for your list of libs; I'd like to refine the list here.
  I think Matthias looked at building multiple libgcc but that didn't see to 
work too well; it might not be interesting either as libgcc is meant to be a 
software implementation and hence doesn't have code to use use a hardware FPU.
  Concerning libstdc++ this might be an interesting and easier target albeit I 
don't know how much fp math it does; it might face the same issue as libgcc 
though, I'm not sure.

I don't think libgnome* are going to be too interesting.

I don't know how useful qt and mesa would be, I think these can be
better optimized by implementing custom backends for the GPU one
targets.  I've seen recent activity on the beagleboard list to enable a
SGX backend for Qt for instance, and I now the intrepid PowerVR/Poulsbo
drivers use some new mesa path.

Everything font related is likely to be very floating-point bound, so
pango and freetype are high on my list.

I'm a bit worried for Pango and Gtk+ as these dlopen some plugins and I
don't know whether hwcap can be used there; the plugins aren't too
important for most of the use of the libs though.

cairo/pixman: would certainly benefit as well; I think these can be
tuned to use a DSP or GPU-specific opts.

libpng/libjpeg: no strong opinion.

xorg: no idea what in xorg would benefit from it exactly; perhaps Xft?

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armel gcc default optimisations
https://bugs.launchpad.net/bugs/303232
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