Public bug reported: I have a USB joypad, and exactly the speedlink thunderstrike (this one: http://www.speed-link.com/?p=2&cat=312&pid=3182&paus=1, rebranded in italy as "revolution game"). It has two analog sticks, a digital pad and 12 buttons. Also, it's a force feedback model.
joydev module ricognizes it as "Dragonrise generic" and maps it correctly in /dev/input/js0. Apparently all things seem ok. But when i load a game (linux based or wine emulated) it has a very strange behaviour (buttons and axes doesn't work or work incorrectly). Note that joydev module is loaded by default, and i also tried to modprobe analog module, with no enhancements. Note also that i have a steering wheel (logitech formula force ex) mapped in dev/input/js1 that works perfectly (aside from force feedback). (i made testings with and without leaving the wheel connected). the explanation arrives when calibrating the joypad (using kde4-systemsettings or jscalibrator). 1) the device seems to have SEVEN (???) AXIS instead of SIX 2) the y axes of the left stick in mapped contemporarily on the 1st and the 3rd axes of the driver (???). 3)the second stick seems completely useless, but moving it, it activates the same signal of button 2 and 4 (??? again) 4)10 buttons send normal signals, the other two are useless. 5) force feedback is completely ignored. I suppose it can be a problem of detecting the right vendor code to joydev module. it can be either another code instead of dragonrise or possibly, a missing mapping. thanks for help and bug solving (ubuntu 8.10) ** Affects: ubuntu Importance: Undecided Status: New -- Speedlink thunderstrike joypad not correctly configured in joydev module https://bugs.launchpad.net/bugs/319708 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs