Bryce—

My apologies for adding to an already long bug, but I do have a comment
regarding your last post. I'm hoping that you can help me decide where
to start with new, more specific bug reports, but also I want to provide
some perspective about why this is harder than it seems.

The behaviour reported with glxgears's low fps is not exclusive to
glxgears; it just happens to be the best way I (and presumably many
others) know of getting a reasonable framerate number that's consistent
relative to other systems running the same hardware. Granted, it is not
a good exhaustive test of video performance, but as a "do we have a
problem here" benchmark, it seems to do a good job illustrating the
dramatic difference between different software versions (especially
since other 3D benchmarks seem to be basically unusable at this point,
at least on my system).

This performance problem is not exclusive to glxgears reporting lower
than expected framerates; it also occurs when playing a video with
mplayer, or using a visualiser in amarok, or displaying pages in Firefox
with lots of animation, or running a 2D or 3D DirectX application in
wine, or.. well, basically anything to do with writing to the screen.
Trying to run more than one application that updates the screen at
regular intervals grinds things to a halt very very quickly. (For
example, I can only watch videos in mplayer if Amarok has all of its
windows closed. Even if Amarok's windows are in the background, or
minimised, or if Amarok is paused and not doing anything, playback in
mplayer will still be jerky until the windows are closed completely.)

It's challenging to split out the problem into different components in
part because it is so pervasive throughout the system, which is why I
think that we've ended up with this huge monolithic "performance is bad"
bug. 2D performance is slow, 3D performance is slow... everything is
just extremely, extremely slow, and anyone with an Intel video chipset
is severely affected by this problem.

I would like to do whatever I can to form reasonable, reduced, and
reproducible bug reports. I am just at a bit of a loss as to where to
start because there's no specific place where I can go "this works OK,
but this doesn't". Nothing works. It's all slow. Throw a stone and
you'll hit something that isn't performing as it should. So, if you can
tell me what you think would work well as a test report that can be sent
upstream easily, let me know and I'll write it. I just personally feel a
little overwhelmed with the amount of brokenness to try to start picking
apart all the different issues and choosing the best one to report (and
if I tried to report them all, I'd probably be here until next year).

Regards,

-- 
[i965, etc.] Poor graphics performance on Intel
https://bugs.launchpad.net/bugs/252094
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