The glxinfo output is at the desktop default bpp of 24.  I think the
games are switching to 16bpp when running as the 3dfx cards only provide
3D acceleration at that depth.

** Attachment added: "Voodoo3_2000-glxinfo.txt"
   http://launchpadlibrarian.net/19847608/Voodoo3_2000-glxinfo.txt

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Quake engine games freeze if video settings changed
https://bugs.launchpad.net/bugs/214439
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