The glxinfo output is at the desktop default bpp of 24. I think the games are switching to 16bpp when running as the 3dfx cards only provide 3D acceleration at that depth.
** Attachment added: "Voodoo3_2000-glxinfo.txt" http://launchpadlibrarian.net/19847608/Voodoo3_2000-glxinfo.txt -- Quake engine games freeze if video settings changed https://bugs.launchpad.net/bugs/214439 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs