Arno Garrels wrote: > Markus Humm wrote: > >>>>> I mean if a message loop of 3 sec. doesn't give him enough time >>> Possibly the message loop isn't implemented properly? >>> Please show us some code. >> >> Ok, my message loop was constructed like this: >> >> var msg:TMessage; >> t:Dword; >> >> begin >> t:=GetTickCount; >> while (abs(GetTickCount-t) < 3000) do >> begin >> PeekMessage(msg, 0, 0, 0, pm_remove); >> TranslateMessage(msg); >> DispatchMessage(msg); >> sleep(20); >> end; >> end; > > That's most likely the cause, looks like an attempt to > workaround the async nature of ICS. A message loop should > use GetMessage and no Sleep().
And the loop should be terminated dynamically when it is no longer needed by posting a message i.e. the WM_QUIT message. If something blocks while in that loop 3 seconds might not be enough. It's also burning CPU cycles for nothingh since with every sleep a thread-switch is enforced. -- Arno Garrels -- To unsubscribe or change your settings for TWSocket mailing list please goto http://lists.elists.org/cgi-bin/mailman/listinfo/twsocket Visit our website at http://www.overbyte.be
