Hello again
I'm trying to write a very simple client/server socket application using
TWSocket. However, I think I may not understand the use of states correctly.
What I want is for the client to connect to the server, send some data,
and then disconnect. If it has more data to send, I want it to connect
again and repeat the process.
Here's what is happening at the moment. The client can connect to the
server and successfully send as much data as it chooses. However, once
it disconnects it can't reconnect.
The code on the client is broadly thus (using a pseudo code):
if myclient.state <> wsConnected then
begin
myclient.connect;
loop for 5 seconds begin
myclient.processMessages;
if myclient.state = wsConnected then
begin
lbConnected := TRUE:
break;
end;
end loop;
end else
lbConnected := TRUE;
if lbConnected then
myclient.sendstr(thedatastring);
myclient.close();
On the server, this is what I have:
myserver.OnsessionAvailable
begin
myserversocket.dup(myserversocket.accept());
end;
I'm also handling the OnDataAvailable event, and this works fine - but
only the first time (or at least until the client disconnects).
I've tried recalling listen() in the OnSessionClosed event, but it does
nothing.
The state of the client on the 2nd attempt to reconnect remains at closed.
If anyone can point me in the right direction I'd be grateful. Maybe I
need some form of clean-up on the server after the disconnect?
Cheers,
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