On 12/18/2014 09:09 PM, Brandon Dorsey wrote:
Hello All,

Programming has always been a passion of mine,

A great start. Can you tell us a little more about yourself? Is Python the first language you've tried, or are you successful at other languages? Are you in school, at what level, do you already have some other career and this is a hobby? Do you have some hobbies that programming might synergize with?

> however, I'm frequently
frustrated at

simple fact that I've been learning python for 8 months, and I have yet to
start, and finish, a simple

project.

How are you learning python? Are you in a class, did you buy a book, download a tutorial, what?

 I find difficult to not only visualize the execution,

There are tools that may help with that, but it's not clear to me whether that would really help. If you want to play, you could look at:

ttp://www.pythontutor.com/visualize.html#mode=edit

but to figure out when and where to

use data structure 'x'.

Alan gave some brief descriptions. You should realize that those are just the particular collections that are in the builtin section of python. There are many more in the standard library, MANY more out on the internet (eg. pypi), and many more in your head, just aching to come out.

    Any suggestions on how to approach programming
from a different angle?

That's a great perspective.

We're now drowning in a sea of riches, information on any topic. But in most cases, you have to be introduced to a topic systematically, with controlled flow, in order to understand what the fancier concepts are all about. When I "started" programming in 1966, it was with a borrowed Fortran book over spring break. I wrote a number of programs on sheets of paper, but had no machine to execute them on. (I also expect there were more errors than useful statements, but I didn't know anything about that either) I went on a field trip to the nearest computer, which was at Yale. I got to see the actual machinery through some large windows, but didn't have a chance to run anything till almost a year later, at my own college. Even then, freshmen weren't taught anything about them, and I had to learn from another student how to submit punched cards to the computer. And how to run jobs without having a legitimate account.

Frequently when people develop an interest in programming now, it's in order to write a game, design a website, or to solve some fairly complex problem. If they then try to research the tools, they get overwhelmed with the possibilities. And without a narrower focus, they never get that satisfaction that comes with finishing a project.

Without knowing anything at all about you really, I'd suggest you either take a course, or really *do* a tutorial. Many people just read a book (or site) about the subject, and don't actually try the exercises. In my case it was excusable, since I didn't have the several million dollars necessary to buy a computer, but the principle still holds. Start small, and systematically build up your abilities. If you're disciplined enough to do that on your own, there are many Python tutorials that you can download. And when you get stuck, you'll have a manageable problem that somebody can help with.

If you've done all that, and you're still stuck, then be much more specific in your question here. Pick a project (or exercise, or assignment) that you've started working on, and describe the following:

1) python version and OS version
2) project description
3) code fragment that shows your present difficulty
4) what happens, and what you hoped would happen
5) any error messages (show the full stack trace) you get
6) meaningful subject line

Python is a fabulous language for learning. You can get feedback a few seconds after you run the code, and you can make a change and try again in under a minute. I worked in one environment where the turnaround for a compile was about a day and a half. And in another where the compile of the complete application was done only once a week, and making it was a half-time job for the build-master.

I've also worked in environments where I had to build my own programming tools, starting with a text editor. And in environments where we entered the code in hex. And generating the hex was a pencil/paper exercise. Looseleaf notebook was the source code.



--
DaveA
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