On 01/09/13 07:30, Jack Little wrote:
I am coding a game and I want the player to be able to quit the game and 
immediately take off right from where they started from.


That is trickier than it sounds. You have to save the internal state of the 
game, which means you first have to *identify* the internal state of the game. 
That means:

* everything about the user: name, health, score, ammunition, treasure, etc.;

* everything about every enemy: whether they are alive or dead, health, 
ammunition, etc.;

* everything about the internal state of the game: which parts of the game have 
already been visited, which parts haven't been;

* position of the user;

* anything else I have forgotten.

Once you have identified all of those things, then and only then can you start 
thinking about the best way to save that information to disk. Depending on what 
you need to save, you can then decide what module is best suited to that type 
of data. There are many choices:

http://docs.python.org/2/library/persistence.html
http://docs.python.org/2/library/fileformats.html
http://docs.python.org/2/library/json.html
http://docs.python.org/2/library/xml.html

It is difficult to tell what would be best without knowing what you need to 
save. Possibly as little as a Windows-style INI file would be enough:

[settings]
key: value


possibly you will need a custom solution that dumps the entire state of the 
Python interpreter to disk, then later restores it.




--
Steven
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