I think by "glue language", it meant that it's also a "lightweight" programming language in a sense that it can be used for scripting. Just slap pieces of code and external programs together and make it all work in harmony. When I hear "gluing", I think you did not write everything from scratch but you basically took existing programs you use everyday and automated daily tasks by "gluing" these programs together, where the glue would be a thin layer of Python.
I could think of gluing if, for example, you wrote a Python program to read commands from user input, connect to multiple servers by calling the "ssh" program, issue commands to all server simultaneously, parse outputs, log them to a file, detect / reformat errors to be shown back to the end-user and upload log files to a backup server using the "ftp" program. Sorry, this doesn't answer your WebOS / Android games questions. I am not familiar with those so I can't tell. I just wanted to give my version of the "glue language" wording. 2011/6/5 Benjamin Gregg <benjamin.gr...@virginmedia.com>: > Hi I recently bought a book (python programing for the absolute beginner) > and it said python was a "glue" language (could work with other languages) > I've been trying to make apps for android and webOS and I was wondering > if I could use python for doing this through "glueing" to program games on > android and > webOS can anyone help? > > yours sincerely minipot > > p.s:I have already tried pygame subset for android but it didn't give me > enough freedom. > _______________________________________________ > Tutor maillist - Tutor@python.org > To unsubscribe or change subscription options: > http://mail.python.org/mailman/listinfo/tutor > -- Alex | twitter.com/alexconrad _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor