--- On Fri, 3/12/10, spir <denis.s...@gmail.com> wrote:
> From: spir <denis.s...@gmail.com> > Subject: Re: [Tutor] Visual Python programming and decompilers? > To: tutor@python.org > Date: Friday, March 12, 2010, 7:22 AM > On Fri, 12 Mar 2010 10:19:39 +0200 > Ludolph <ludo...@openhazel.co.za> > wrote: > > > Hi Guys > > > > I posted the following message on my local pug mailing > list and > > someone recommended I post it here. > > > > At work I have been exposed to a Agile Platform called > OutSystems. It > > allows you to visually program your web applications > > http://i.imgur.com/r2F0i.png and I find the idea very > intriguing. > > > > So I have started to play around with the idea on how > will I be able > > to visually represent Python code as in the above > image and then allow > > the programmer to change some of the flow/code/logic > visually and then > > get it back as python source code. I don't know if > this have been > > tried before and after some googling I can't find > anything like this, > > so maybe I'm just lacking basic googling skills or a > python solution > > like the above does not exist yet. > > > > If anybody knows of such solution please let me know, > so that I don't > > spend a lot of time recreating the wheel. > I was thinking of a similar project a while back using the game engine in blender(although I'm sure there's other software, this was something that uses python, and is fun to play/work with), but since there are so many ide's it went to the back burner. I posted a basic outline of my idea to list a while back, I think I still have a copy of it, but the pseudo code is lost in the digital ether after an os problem. I'd be interested in working on a project like this with you if you're interested. > There has been (and probably still are) numerous projects > around visual programming. > > > Otherwise help me out on the following problem: > > I decided I can use byteplay3 http://pypi.python.org/pypi/byteplay/ to > > disassemble the code to workable objects, It even > allows me to rebuild > > the objects to bytecode. So if I define patterns on > how python > > interrupts the source code to bytecode I can visually > represent this > > and also so convert my visual representations back to > bytecode. > > > > The only problem I have at the moment is how will I > get this bytecode > > back to python source code. I have googled for python > decompiler but > > only found old projects like unpyc, decompyle and some > online > > services. I would like to know if anybody know of a > well maintained or > > at least recent module that can help me accomplish the > above > > mentioned, because I'm hoping I can implement this in > Python 3.1. > > > > So any input or suggestion would be greatly > appreciated. > > Don't understand why you work at the bytecode level. > > > Kind Regards, > > > > -- > > Ludolph Neethling > > > Denis > ________________________________ > > la vita e estrany > > spir.wikidot.com > > _______________________________________________ > Tutor maillist - Tutor@python.org > To unsubscribe or change subscription options: > http://mail.python.org/mailman/listinfo/tutor > David _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor