I want to thank Emmanuel from the tutor mailing list for showing me a piece of code that let me do exactly what I wanted - making Python play a chord from a input of frequencies. I only needed to make a few adjustments.
The code (below) uses Numeric. Emmanuel said that Numeric is out of date and should be replaced everywhere by numpy. When I do that there is no error message but the code doesn't play any sound. So I'm keeping Numeric in there (although I read somewhere that Python automatically converts Numeric to numpy anyway). I did have one problem, which is when you play a chord, you hear a clipping sound every second. I assume that is because of this line: def sine_array(hz, peak, n_samples = sample_rate): #Compute N samples of a sine wave with given frequency and peak amplitude (defaults to one second). return Numeric.resize(sine_array_onecycle(hz, peak), (n_samples,)) I thought I could get rid of the clipping noise by making it return more samples than just for one second. For instance if I put in 2*(n_samples) instead of the default sample_rate value, it might make the clipping sound come every 2 seconds etc. However, I have found that if I put in any other value other than the default value, it cannot calculate. The dimensions are wrong or there is a memory problem or something. I'm not sure how the resize method works and I was wondering if it is actually possible to fix this problem this way. Here's the whole code: *** import pygame, time, random, Numeric, pygame, pygame.sndarray sample_rate = 44100 def sine_array_onecycle(hz, peak): #Compute one cycle of an N-Hz sine wave with given peak amplitude length = sample_rate / float(hz) omega = Numeric.pi * 2 / length xvalues = Numeric.arange(int(length)) * omega return (peak * Numeric.sin(xvalues)).astype(Numeric.Int16) def sine_array(hz, peak, n_samples = sample_rate): #Compute N samples of a sine wave with given frequency and peak amplitude (defaults to one second). return Numeric.resize(sine_array_onecycle(hz, peak), (n_samples,)) def waves(*chord): #Compute the harmonic series for a vector of frequencies #Create square-like waves by adding odd-numbered overtones for each fundamental tone in the chord #the amplitudes of the overtones are inverse to their frequencies. h=9 ot=3 harmonic=sine_array(chord[0],4096) while (ot<h): if (ot*chord[0])<(sample_rate/2): harmonic=harmonic+(sine_array(chord[0]*ot, 4096/(2*ot))) else: harmonic=harmonic+0 ot+=2 for i in range(1,len(chord)): harmonic+=(sine_array(chord[i], 4096)) if (ot*chord[i])<(sample_rate/2): harmonic=harmonic+(sine_array(chord[i]*ot, 4096/(2*ot))) else: harmonic=harmonic+0 ot+=2 return harmonic def play_for(sample_array, ms): #Play the sample array as a sound for N ms. pygame.mixer.pre_init(sample_rate, -16, 1) # 44.1kHz, 16-bit signed, mono pygame.init() sound = pygame.sndarray.make_sound(sample_array) sound.play(-1) pygame.time.delay(ms) sound.stop() def main(): #Play a single sine wave, followed by a chord with overtones. pygame.mixer.pre_init(sample_rate, -16, 1) # 44.1kHz, 16-bit signed, mono pygame.init() play_for(sine_array(440, 4096), 2500) play_for(waves(440,550,660,770,880), 5000) if __name__ == '__main__': main() *** Thanks for having a look! Gerard.
Gerard Kelly wrote: > Hi everyone, I'm a python noob but I have an ambitious (for me) goal: I > want to make a simple program that allows you to hear combinations of > notes according to a vector of frequencies. > > Does anybody know any module that allows you to input a frequency in Hz > and returns a sound with that frequency, and lets you do that with > multiple frequencies, so that you can build chords? The recipe linked below plays sounds composed of a fundamental and a few harmonics. It requires Pygame and NumPy. http://osdir.com/ml/culture.people.kragen.hacks/2007-11/msg00000.html It is out of date, though. I had to change 'Numeric' to 'numpy' and 'Int16' to 'int16' to get it to work. Moreover NumPy doesn't seem to work with Python 2.6. You can also use TkSnack (http://www.speech.kth.se/snack/). Check the example named 'notescale' that comes with the module: it defines a function that receives a frequency as an input and plays a sound; there is also a graphical interface. Regards, Emmanuel
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