Hello, I would like to be able to use the arrow keys to control a remote control car, which I can do but only one key at a time. I would like to press the up key, then while it is moving forward, press the left or right key to turn while it is moving forward? I am sure there are probably better ways to write the code, I am still learning all of this. Also if this indention is off I am including the file thanks
#!/usr/bin/python import parallel import pygame from pygame.locals import * p=parallel.Parallel() p.setData(0) def main(): # Initialise screen pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("James' custom RC Car Application") # Fill background background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250, 250, 250)) # Display some text font = pygame.font.Font(None, 36) text = font.render("Which Way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) # Blit everything to the screen screen.blit(background, (0, 0)) pygame.display.flip() # Event loop while 1: for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN: if event.key == K_UP: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Forward", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(1) if event.key == K_DOWN: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Reverse", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(2) if event.key == K_LEFT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("LEFT", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(8) if event.key == K_RIGHT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("RIGHT", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(4) elif event.type == KEYUP: if event.key == K_UP: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which Way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_DOWN: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_LEFT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_RIGHT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if __name__ == '__main__': main() "I would kill everyone in this room for a drop of sweet beer." ----Homer Simpson---- Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html
#!/usr/bin/python import parallel import pygame from pygame.locals import * p=parallel.Parallel() p.setData(0) def main(): # Initialise screen pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("James' custom RC Car Application") # Fill background background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250, 250, 250)) # Display some text font = pygame.font.Font(None, 36) text = font.render("Which Way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) # Blit everything to the screen screen.blit(background, (0, 0)) pygame.display.flip() # Event loop while 1: for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN: if event.key == K_UP: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Forward", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(1) if event.key == K_DOWN: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Reverse", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(2) if event.key == K_LEFT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("LEFT", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(8) if event.key == K_RIGHT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("RIGHT", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(4) elif event.type == KEYUP: if event.key == K_UP: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which Way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_DOWN: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_LEFT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if event.key == K_RIGHT: background.fill((250, 250, 250)) font = pygame.font.Font(None, 36) text = font.render("Which way? ", 1, (10, 10, 10)) textpos = text.get_rect() textpos.centerx = background.get_rect().centerx background.blit(text, textpos) screen.blit(background, (0, 0)) pygame.display.flip() screen.blit(background, (0, 0)) pygame.display.flip() p.setData(0) if __name__ == '__main__': main()
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