Hello, I would like to be able to use the arrow keys
to control a remote control car, which I can do but
only one key at a time. I would like to press the up
key, then while it is moving forward, press the left
or right key to turn while it is moving forward? I am
sure there are probably better ways to write the code,
I am still learning all of this. Also if this
indention is off I am including the file
thanks

#!/usr/bin/python
import parallel
import pygame
from pygame.locals import *

p=parallel.Parallel()
p.setData(0)







def main():
        # Initialise screen
        pygame.init()
        screen = pygame.display.set_mode((640, 480))
        pygame.display.set_caption("James' custom RC
Car Application")

        # Fill background
        background = pygame.Surface(screen.get_size())
        background = background.convert()
        background.fill((250, 250, 250))

        # Display some text
        font = pygame.font.Font(None, 36)
        text = font.render("Which Way? ", 1, (10, 10,
10))
        textpos = text.get_rect()
        textpos.centerx =
background.get_rect().centerx
        background.blit(text, textpos)
        
        # Blit everything to the screen
        screen.blit(background, (0, 0))
        pygame.display.flip()

        # Event loop
        while 1:
                for event in pygame.event.get():
                        if event.type == QUIT:
                                return
                        elif event.type == KEYDOWN:
                                if event.key == K_UP:
                                        background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Forward", 1, (10, 
10,
10))
                                        textpos = text.get_rect()
                                        textpos.centerx =
background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        p.setData(1)
                                                
                        
                                if event.key == K_DOWN:
                                        background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("Reverse", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(2)
                                        
        
                                if event.key == K_LEFT:
                                        background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("LEFT", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                        textpos.centerx =
background.get_rect().centerx
                                        background.blit(text,
textpos)
                                
screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                
screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        p.setData(8)
                                        
                                
                                if event.key == K_RIGHT:
                                        background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("RIGHT", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(4)
                


                        elif event.type == KEYUP:                               
                                if event.key == K_UP:
                                        background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("Which Way? ", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(0)
                                                
                                
                                if event.key == K_DOWN:
                                       
background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("Which way? ", 1, (10, 10, 10)) 
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(0)
                                        
                                
                                if event.key == K_LEFT:
                                       
background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("Which way? ", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(0)            
                        
                                        
                                if event.key == K_RIGHT:
                                       
background.fill((250, 250, 250))
                                        font =
pygame.font.Font(None, 36)
                                        text =
font.render("Which way? ", 1, (10, 10, 10))
                                        textpos =
text.get_rect()
                                       
textpos.centerx = background.get_rect().centerx
                                       
background.blit(text, textpos)
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                       
screen.blit(background, (0, 0))
                                       
pygame.display.flip()
                                        p.setData(0)
                                
if __name__ == '__main__': main()

"I would kill everyone in this room
    for a drop of sweet beer."
     ----Homer Simpson----


                
Yahoo! Mail
Stay connected, organized, and protected. Take the tour:
http://tour.mail.yahoo.com/mailtour.html
#!/usr/bin/python
import parallel
import pygame
from pygame.locals import *

p=parallel.Parallel()
p.setData(0)







def main():
        # Initialise screen
        pygame.init()
        screen = pygame.display.set_mode((640, 480))
        pygame.display.set_caption("James' custom RC Car Application")

        # Fill background
        background = pygame.Surface(screen.get_size())
        background = background.convert()
        background.fill((250, 250, 250))

        # Display some text
        font = pygame.font.Font(None, 36)
        text = font.render("Which Way? ", 1, (10, 10, 10))
        textpos = text.get_rect()
        textpos.centerx = background.get_rect().centerx
        background.blit(text, textpos)
        
        # Blit everything to the screen
        screen.blit(background, (0, 0))
        pygame.display.flip()

        # Event loop
        while 1:
                for event in pygame.event.get():
                        if event.type == QUIT:
                                return
			elif event.type == KEYDOWN:
				if event.key == K_UP:
					background.fill((250, 250, 250))
					font = pygame.font.Font(None, 36)
        				text = font.render("Forward", 1, (10, 10, 10))
        				textpos = text.get_rect()
        				textpos.centerx = background.get_rect().centerx
        				background.blit(text, textpos)
					screen.blit(background, (0, 0))
                			pygame.display.flip()
                			screen.blit(background, (0, 0))
        				pygame.display.flip()
					p.setData(1)
						
			
				if event.key == K_DOWN:
					background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Reverse", 1, (10, 10, 10))
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
					p.setData(2)
					
	
				if event.key == K_LEFT:
					background.fill((250, 250, 250))
                                	font = pygame.font.Font(None, 36)
                                	text = font.render("LEFT", 1, (10, 10, 10))
                                	textpos = text.get_rect()
                                	textpos.centerx = background.get_rect().centerx
                                	background.blit(text, textpos)
                                	screen.blit(background, (0, 0))
                                	pygame.display.flip()
                                	screen.blit(background, (0, 0))
                                	pygame.display.flip()
					p.setData(8)
					
				
				if event.key == K_RIGHT:
					background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("RIGHT", 1, (10, 10, 10))
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
					p.setData(4)
		


			elif event.type == KEYUP:				
				if event.key == K_UP:
					background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Which Way? ", 1, (10, 10, 10))
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
					p.setData(0)
						
				
				if event.key == K_DOWN:
                                        background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Which way? ", 1, (10, 10, 10)) 
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        p.setData(0)
					
				
				if event.key == K_LEFT:
                                        background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Which way? ", 1, (10, 10, 10))
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        p.setData(0)						
					
				if event.key == K_RIGHT:
                                        background.fill((250, 250, 250))
                                        font = pygame.font.Font(None, 36)
                                        text = font.render("Which way? ", 1, (10, 10, 10))
                                        textpos = text.get_rect()
                                        textpos.centerx = background.get_rect().centerx
                                        background.blit(text, textpos)
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        screen.blit(background, (0, 0))
                                        pygame.display.flip()
                                        p.setData(0)
				
if __name__ == '__main__': main()
_______________________________________________
Tutor maillist  -  Tutor@python.org
http://mail.python.org/mailman/listinfo/tutor

Reply via email to