On Jan 23, 2005, at 12:55, Kevin wrote:
How well would a multi user texed based game created in just Python run if there were over 300 - 400 players (Just a hypathetical question) Would python be to slow to handle that amount of traffic?
It depends... What would be happening in said game? What would it involve, calculation-wise? What would you be running it on?
In that kind of program, the core programming itself is rarely a bottleneck (IOW, Python should work just fine). The true elements on which your game's performance depend are:
1) Connection bandwidth and latency
2) Database access (especially if the DB is not on a remote server)
3) File I/O, if any
Could you give us a few more specs?
-- Max
maxnoel_fr at yahoo dot fr -- ICQ #85274019
"Look at you hacker... A pathetic creature of meat and bone, panting and sweating as you run through my corridors... How can you challenge a perfect, immortal machine?"
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