I've ran the opengl test-suite from Khronos by leveraging https://github.com/canonical/checkbox-gfx on my laptop with Intel Intel UHD Graphics 620 ("gen9"), and it ran without issues. The typical desktop usage is fine too after a few weeks of usage.
Testing on AMD still pending. ** Description changed: [Impact] This is the last point-release of the 25.0.x-series, we should SRU it to plucky so latest bugfixes would also get backported to noble in time for 24.04.3. Release notes since 25.0.3 which is in plucky now: New features - None Bug fixes 25.0.4: - - RADV: Performance regression in Elden Ring on GFX8/Polaris - - RADV: Performance regression in Elden Ring on GFX8/Polaris - - Confidential issue #12324 - - Confidential issue #12946 - - The Last of Us Part I GPU hang on gfx1201 - - brw: new Xe2 CTS failures - - [NVK] NAK assert in The Last of Us Part 2 shader - - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop. - - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu - - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing. - - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch. - - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG - - vk/overlay: output_file option failing - - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL - - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom - - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed. - - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR + - RADV: Performance regression in Elden Ring on GFX8/Polaris + - RADV: Performance regression in Elden Ring on GFX8/Polaris + - Confidential issue #12324 + - Confidential issue #12946 + - The Last of Us Part I GPU hang on gfx1201 + - brw: new Xe2 CTS failures + - [NVK] NAK assert in The Last of Us Part 2 shader + - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop. + - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu + - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing. + - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch. + - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG + - vk/overlay: output_file option failing + - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL + - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom + - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed. + - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR 25.0.5: - - WWE 2k23 small “artifacts” - - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu - - Vulkan issues after sleeping on 9070 XT - - ring gfx_0.0.0 timeout after waking from sleep - RX 9070 - - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df - - Random mesa crashes in kwin_wayland on a 6600XT - - Patch to fix clinfo on rusticl - - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU - - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV + - WWE 2k23 small “artifacts” + - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu + - Vulkan issues after sleeping on 9070 XT + - ring gfx_0.0.0 timeout after waking from sleep - RX 9070 + - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df + - Random mesa crashes in kwin_wayland on a 6600XT + - Patch to fix clinfo on rusticl + - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU + - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV 25.0.6: - - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe - - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler - - RADV: Dynamic state multiple viewport corruption - - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use! - - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8 - - RadeonSI: Psychonauts rendering regression since !29895 - - [r600g] Rejected CS when using dolphin’s GPU texture decoder - - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1 - - radeonsi vdpau + Packed YUY2 = assert - - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT. - - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing - - radv: Flickering in Kingdom Come: Deliverance II - - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris - - Z-Fighting in Tomb Raider IV - VI Remastered Linux - - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG - - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics + - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe + - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler + - RADV: Dynamic state multiple viewport corruption + - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use! + - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8 + - RadeonSI: Psychonauts rendering regression since !29895 + - [r600g] Rejected CS when using dolphin’s GPU texture decoder + - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1 + - radeonsi vdpau + Packed YUY2 = assert + - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT. + - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing + - radv: Flickering in Kingdom Come: Deliverance II + - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris + - Z-Fighting in Tomb Raider IV - VI Remastered Linux + - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG + - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics 25.0.7: - - RX9070 hard crash with Mafia Definitive Edition - - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?) - - In the game “Foundation” a buildings areas of effect is missing - - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error - - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games - - Vulkan Video engages during playback of format which is not supported by my Fiji GPU - - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20 - - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0 - - Blending broken in game SkinDeep - - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work - - nvk: lib_rs_gen.py requires `rustfmt` - - radv: vkd3d-proton test failure with predication + EXT_dgc - - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16 + - RX9070 hard crash with Mafia Definitive Edition + - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?) + - In the game “Foundation” a buildings areas of effect is missing + - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error + - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games + - Vulkan Video engages during playback of format which is not supported by my Fiji GPU + - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20 + - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0 + - Blending broken in game SkinDeep + - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work + - nvk: lib_rs_gen.py requires `rustfmt` + - radv: vkd3d-proton test failure with predication + EXT_dgc + - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16 source: https://docs.mesa3d.org/relnotes.html [Test case] - Install the updates, test desktop use and some basic games etc on at - least AMD and Intel hw. + Install the updates (apt install -t plucky-proposed libgl1-mesa-dri), + test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mesa in Ubuntu. https://bugs.launchpad.net/bugs/2112461 Title: Mesa bugfix update 25.0.7 Status in mesa package in Ubuntu: Fix Released Status in mesa source package in Plucky: Fix Committed Bug description: [Impact] This is the last point-release of the 25.0.x-series, we should SRU it to plucky so latest bugfixes would also get backported to noble in time for 24.04.3. Release notes since 25.0.3 which is in plucky now: New features - None Bug fixes 25.0.4: - RADV: Performance regression in Elden Ring on GFX8/Polaris - RADV: Performance regression in Elden Ring on GFX8/Polaris - Confidential issue #12324 - Confidential issue #12946 - The Last of Us Part I GPU hang on gfx1201 - brw: new Xe2 CTS failures - [NVK] NAK assert in The Last of Us Part 2 shader - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch and subsequently crashes to desktop. - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to menu, hangs while loading after hitting continue from the main menu - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are incorrectly rendered or missing. - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after launch. - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on BMG - vk/overlay: output_file option failing - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index == 0’ failed. - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR 25.0.5: - WWE 2k23 small “artifacts” - Variable Rate Shading (VRS) produces very aliased results on RADV with an AMD gpu - Vulkan issues after sleeping on 9070 XT - ring gfx_0.0.0 timeout after waking from sleep - RX 9070 - radeonsi: CL conformance test `vector_swizzle` fails since 177427877bb50ad7ba24abfa13e55a2684d804df - Random mesa crashes in kwin_wayland on a 6600XT - Patch to fix clinfo on rusticl - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts in Final Fantasy XIV 25.0.6: - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and llvmpipe - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an immutable sampler - RADV: Dynamic state multiple viewport corruption - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in use! - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8 - RadeonSI: Psychonauts rendering regression since !29895 - [r600g] Rejected CS when using dolphin’s GPU texture decoder - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running without MESA_GLSL_DISABLE_IO_OPT=1 - radeonsi vdpau + Packed YUY2 = assert - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT. - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing - radv: Flickering in Kingdom Come: Deliverance II - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris - Z-Fighting in Tomb Raider IV - VI Remastered Linux - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel Graphics 25.0.7: - RX9070 hard crash with Mafia Definitive Edition - RADV: Potential bug with vulkan fragment shader interpolation (on outputs from mesh shaders?) - In the game “Foundation” a buildings areas of effect is missing - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no validation error - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 timeouts when launching DXVK games - Vulkan Video engages during playback of format which is not supported by my Fiji GPU - ACO: IR Validation error “SDWA operand selection size” triggered by compute shader on VEGA20 - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII (Vega20) with Mesa 25.1.0 - Blending broken in game SkinDeep - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work - nvk: lib_rs_gen.py requires `rustfmt` - radv: vkd3d-proton test failure with predication + EXT_dgc - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16 source: https://docs.mesa3d.org/relnotes.html [Test case] Install the updates (apt install -t plucky-proposed libgl1-mesa-dri), test desktop use and some basic games etc on at least AMD and Intel hw. Some easily available tests to run would include - glmark2 - unigine-heaven/-valley/-superposition [Where things could go wrong] It's possible that some apps/games might regress on some hw, but there should not be a big risk for more wider bugs appearing in this update, since upstream and vendor (AMD/Intel) CI machinery have tested these. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2112461/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp