I've ran the opengl test-suite from Khronos by leveraging
https://github.com/canonical/checkbox-gfx on my laptop with Intel Intel
UHD Graphics 620 ("gen9"), and it ran without issues. The typical
desktop usage is fine too after a few weeks of usage.

Testing on AMD still pending.

** Description changed:

  [Impact]
  
  This is the last point-release of the 25.0.x-series, we should SRU it to
  plucky so latest bugfixes would also get backported to noble in time for
  24.04.3.
  
  Release notes since 25.0.3 which is in plucky now:
  
  New features
  
  - None
  
  Bug fixes
  
  25.0.4:
-  - RADV: Performance regression in Elden Ring on GFX8/Polaris
-  - RADV: Performance regression in Elden Ring on GFX8/Polaris
-  - Confidential issue #12324
-  - Confidential issue #12946
-  - The Last of Us Part I GPU hang on gfx1201
-  - brw: new Xe2 CTS failures
-  - [NVK] NAK assert in The Last of Us Part 2 shader
-  - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch 
and subsequently crashes to desktop.
-  - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to 
menu, hangs while loading after hitting continue from the main menu
-  - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are 
incorrectly rendered or missing.
-  - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after 
launch.
-  - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on 
BMG
-  - vk/overlay: output_file option failing
-  - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as 
convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
-  - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
-  - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index 
== 0’ failed.
-  - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
+  - RADV: Performance regression in Elden Ring on GFX8/Polaris
+  - RADV: Performance regression in Elden Ring on GFX8/Polaris
+  - Confidential issue #12324
+  - Confidential issue #12946
+  - The Last of Us Part I GPU hang on gfx1201
+  - brw: new Xe2 CTS failures
+  - [NVK] NAK assert in The Last of Us Part 2 shader
+  - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch 
and subsequently crashes to desktop.
+  - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to 
menu, hangs while loading after hitting continue from the main menu
+  - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are 
incorrectly rendered or missing.
+  - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after 
launch.
+  - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on 
BMG
+  - vk/overlay: output_file option failing
+  - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as 
convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
+  - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
+  - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index 
== 0’ failed.
+  - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR
  
  25.0.5:
-  - WWE 2k23 small “artifacts”
-  - Variable Rate Shading (VRS) produces very aliased results on RADV with an 
AMD gpu
-  - Vulkan issues after sleeping on 9070 XT
-  - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
-  - radeonsi: CL conformance test `vector_swizzle` fails since 
177427877bb50ad7ba24abfa13e55a2684d804df
-  - Random mesa crashes in kwin_wayland on a 6600XT
-  - Patch to fix clinfo on rusticl
-  - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
-  - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts 
in Final Fantasy XIV
+  - WWE 2k23 small “artifacts”
+  - Variable Rate Shading (VRS) produces very aliased results on RADV with an 
AMD gpu
+  - Vulkan issues after sleeping on 9070 XT
+  - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
+  - radeonsi: CL conformance test `vector_swizzle` fails since 
177427877bb50ad7ba24abfa13e55a2684d804df
+  - Random mesa crashes in kwin_wayland on a 6600XT
+  - Patch to fix clinfo on rusticl
+  - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
+  - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts 
in Final Fantasy XIV
  
  25.0.6:
-  - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and 
llvmpipe
-  - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an 
immutable sampler
-  - RADV: Dynamic state multiple viewport corruption
-  - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in 
use!
-  - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
-  - RadeonSI: Psychonauts rendering regression since !29895
-  - [r600g] Rejected CS when using dolphin’s GPU texture decoder
-  - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running 
without MESA_GLSL_DISABLE_IO_OPT=1
-  - radeonsi vdpau + Packed YUY2 = assert
-  - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
-  - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
-  - radv: Flickering in Kingdom Come: Deliverance II
-  - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
-  - Z-Fighting in Tomb Raider IV - VI Remastered Linux
-  - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
-  - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel 
Graphics
+  - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and 
llvmpipe
+  - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an 
immutable sampler
+  - RADV: Dynamic state multiple viewport corruption
+  - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in 
use!
+  - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
+  - RadeonSI: Psychonauts rendering regression since !29895
+  - [r600g] Rejected CS when using dolphin’s GPU texture decoder
+  - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running 
without MESA_GLSL_DISABLE_IO_OPT=1
+  - radeonsi vdpau + Packed YUY2 = assert
+  - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
+  - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
+  - radv: Flickering in Kingdom Come: Deliverance II
+  - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
+  - Z-Fighting in Tomb Raider IV - VI Remastered Linux
+  - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
+  - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel 
Graphics
  25.0.7:
-  - RX9070 hard crash with Mafia Definitive Edition
-  - RADV: Potential bug with vulkan fragment shader interpolation (on outputs 
from mesh shaders?)
-  - In the game “Foundation” a buildings areas of effect is missing
-  - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no 
validation error
-  - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 
timeouts when launching DXVK games
-  - Vulkan Video engages during playback of format which is not supported by 
my Fiji GPU
-  - ACO: IR Validation error “SDWA operand selection size” triggered by 
compute shader on VEGA20
-  - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII 
(Vega20) with Mesa 25.1.0
-  - Blending broken in game SkinDeep
-  - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
-  - nvk: lib_rs_gen.py requires `rustfmt`
-  - radv: vkd3d-proton test failure with predication + EXT_dgc
-  - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
+  - RX9070 hard crash with Mafia Definitive Edition
+  - RADV: Potential bug with vulkan fragment shader interpolation (on outputs 
from mesh shaders?)
+  - In the game “Foundation” a buildings areas of effect is missing
+  - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no 
validation error
+  - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 
timeouts when launching DXVK games
+  - Vulkan Video engages during playback of format which is not supported by 
my Fiji GPU
+  - ACO: IR Validation error “SDWA operand selection size” triggered by 
compute shader on VEGA20
+  - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII 
(Vega20) with Mesa 25.1.0
+  - Blending broken in game SkinDeep
+  - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
+  - nvk: lib_rs_gen.py requires `rustfmt`
+  - radv: vkd3d-proton test failure with predication + EXT_dgc
+  - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16
  
  source: https://docs.mesa3d.org/relnotes.html
  
  [Test case]
  
- Install the updates, test desktop use and some basic games etc on at
- least AMD and Intel hw.
+ Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
+ test desktop use and some basic games etc on at least AMD and Intel hw.
  
  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition
  
  [Where things could go wrong]
  
  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to mesa in Ubuntu.
https://bugs.launchpad.net/bugs/2112461

Title:
  Mesa bugfix update 25.0.7

Status in mesa package in Ubuntu:
  Fix Released
Status in mesa source package in Plucky:
  Fix Committed

Bug description:
  [Impact]

  This is the last point-release of the 25.0.x-series, we should SRU it
  to plucky so latest bugfixes would also get backported to noble in
  time for 24.04.3.

  Release notes since 25.0.3 which is in plucky now:

  New features

  - None

  Bug fixes

  25.0.4:
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - RADV: Performance regression in Elden Ring on GFX8/Polaris
   - Confidential issue #12324
   - Confidential issue #12946
   - The Last of Us Part I GPU hang on gfx1201
   - brw: new Xe2 CTS failures
   - [NVK] NAK assert in The Last of Us Part 2 shader
   - [ANV][LNL] - Lost Records: Bloom & Rage (1902960) - Title hangs on launch 
and subsequently crashes to desktop.
   - [BMG] Intel b580 battlemage: Fort Solis (Unreal Engine game) boots to 
menu, hangs while loading after hitting continue from the main menu
   - [ANV][LNL] - NINJA GAIDEN 2 Black (3287520) - Environment assets are 
incorrectly rendered or missing.
   - [ANV][LNL] - The Headliners (3059070) - Title hangs a few minutes after 
launch.
   - anv, regression: Invisibly blinking cliffs & rocks in Satisfactory DX12 on 
BMG
   - vk/overlay: output_file option failing
   - [bisected, LNL] brw: 341e5117ecbc (“brw/nir: Treat load_const as 
convergent”) regresses arb_gpu_shader5-interpolateAtOffset on LNL
   - vulkan regression mesa 24.3.4 to 25.0.0.rc3 with broadcom
   - radv: nir_opt_varyings.c:2766: deduplicate_outputs: Assertion `list_index 
== 0’ failed.
   - vulkan/wsi: memory leak from wsi_CreateSwapchainKHR

  25.0.5:
   - WWE 2k23 small “artifacts”
   - Variable Rate Shading (VRS) produces very aliased results on RADV with an 
AMD gpu
   - Vulkan issues after sleeping on 9070 XT
   - ring gfx_0.0.0 timeout after waking from sleep - RX 9070
   - radeonsi: CL conformance test `vector_swizzle` fails since 
177427877bb50ad7ba24abfa13e55a2684d804df
   - Random mesa crashes in kwin_wayland on a 6600XT
   - Patch to fix clinfo on rusticl
   - radv/aco: Ghost of Tsushima hangs and causes gpu resets on RDNA 3 GPU
   - mesa-vulkan-driver-git.x86_64 causes strange colored rectangle artifacts 
in Final Fantasy XIV

  25.0.6:
   - In SkinDeep, GL_LINES causes GL_INVALID_OPERATION with radeonsi and 
llvmpipe
   - radv: UB and artifacts when copying a `COMBINED_IMAGE_SAMPLER` with an 
immutable sampler
   - RADV: Dynamic state multiple viewport corruption
   - [drm:amdgpu_uvd_cs_pass2 [amdgpu]] *ERROR* )Handle 0x48780001 already in 
use!
   - glGetInternalformativ returns incorrect information for GL_STENCIL_INDEX8
   - RadeonSI: Psychonauts rendering regression since !29895
   - [r600g] Rejected CS when using dolphin’s GPU texture decoder
   - radeonsi: Assertion `src_bit_size == bit_size’ failed. when running 
without MESA_GLSL_DISABLE_IO_OPT=1
   - radeonsi vdpau + Packed YUY2 = assert
   - Indiana Jones and The Great Circle, Graphical corruption on 9070 XT.
   - glPushAttrib/glPopAttrib broken with glColorMaterial and ligthing
   - radv: Flickering in Kingdom Come: Deliverance II
   - RADV regression causes severe glitches in Hunt Showdown 1896 on Polaris
   - Z-Fighting in Tomb Raider IV - VI Remastered Linux
   - RADV:RX 9070:Mesa-25.0.5 GTA 5 Enhanced GPU HANG
   - [anv] VK_ERROR_DEVICE_LOST on Linux 6.13.8 while playing Dota 2 on Intel 
Graphics
  25.0.7:
   - RX9070 hard crash with Mafia Definitive Edition
   - RADV: Potential bug with vulkan fragment shader interpolation (on outputs 
from mesh shaders?)
   - In the game “Foundation” a buildings areas of effect is missing
   - ANV: Dota 2 May 22 2025 update crashing in vkCmdBindDescriptorSets with no 
validation error
   - [RADV][GFX9] Recent Mesa-git broken on AMD Vega 64 with ring sdma0 
timeouts when launching DXVK games
   - Vulkan Video engages during playback of format which is not supported by 
my Fiji GPU
   - ACO: IR Validation error “SDWA operand selection size” triggered by 
compute shader on VEGA20
   - RADV: Gibberish output with llama.cpp (Vulkan compute) on Radeon VII 
(Vega20) with Mesa 25.1.0
   - Blending broken in game SkinDeep
   - Radeon R5 (Mullins) H264 VA-API encoding acceleration doesn’t work
   - nvk: lib_rs_gen.py requires `rustfmt`
   - radv: vkd3d-proton test failure with predication + EXT_dgc
   - mesa-25.0.4 aborts Xserver due to ACO “Unsupported opcode” v_lshlrev_b16

  source: https://docs.mesa3d.org/relnotes.html

  [Test case]

  Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
  test desktop use and some basic games etc on at least AMD and Intel
  hw.

  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition

  [Where things could go wrong]

  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2112461/+subscriptions


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