** Summary changed: - Clients can't get high resolution input in Unity8 + Clients can't get high frequency input in Unity8
** Description changed: - Clients can't get high resolution input in Unity8. + Clients can't get high frequency input in Unity8. Using native (non-nested) Mir servers, clients can get the full speed input stream if they so choose (MIR_CLIENT_INPUT_RATE=0). And it's planned that this will become a formal API feature: bug 1439590 However in Unity8, because it is a nested server, the client no longer - has the option of getting this high resolution input. + has the option of getting this high frequency input. - Examples of clients that utilize high resolution input for improved visual quality: - mir_demo_client_fingerpaint -w--desktop_file_hint=unity8 - mir_demo_client_target -n--desktop_file_hint=unity8 - You may also want to experiment with those using ultra-high resolution input by adding a kernel parameter: usbhid.mousepoll=1 + Examples of clients that utilize high frequency input for improved visual quality: + mir_demo_client_fingerpaint -w--desktop_file_hint=unity8 + mir_demo_client_target -n--desktop_file_hint=unity8 + You may also want to experiment with those using ultra-high frequency input by adding a kernel parameter: usbhid.mousepoll=1 This is a tricky problem because for touch at least we do want the input stream to be throttled to the display rate from the top level down. Perhaps the answer is to enhance Unity8 to be a full-speed (non- resampled) client and then the clients of Unity8 can then still have a choice of whether they get resampling or not. ** Changed in: mir Assignee: Daniel van Vugt (vanvugt) => (unassigned) -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1497105 Title: Clients can't get high frequency input in Unity8 Status in Canonical System Image: In Progress Status in Mir: Invalid Status in QtMir: Invalid Status in qtmir package in Ubuntu: Invalid Status in unity8 package in Ubuntu: In Progress Bug description: Clients can't get high frequency input in Unity8. Using native (non-nested) Mir servers, clients can get the full speed input stream if they so choose (MIR_CLIENT_INPUT_RATE=0). And it's planned that this will become a formal API feature: bug 1439590 However in Unity8, because it is a nested server, the client no longer has the option of getting this high frequency input. Examples of clients that utilize high frequency input for improved visual quality: mir_demo_client_fingerpaint -w--desktop_file_hint=unity8 mir_demo_client_target -n--desktop_file_hint=unity8 You may also want to experiment with those using ultra-high frequency input by adding a kernel parameter: usbhid.mousepoll=1 This is a tricky problem because for touch at least we do want the input stream to be throttled to the display rate from the top level down. Perhaps the answer is to enhance Unity8 to be a full-speed (non- resampled) client and then the clients of Unity8 can then still have a choice of whether they get resampling or not. To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1497105/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp