This bug was fixed in the package unity8 - 8.12+16.10.20160617-0ubuntu1

---------------
unity8 (8.12+16.10.20160617-0ubuntu1) yakkety; urgency=medium

  [ Michael Terry ]
  * Do not create Label/Icon if we don't need it
  * Fix Z-ordering of prompt surfaces (LP: #1586219)
  * Drop bottom edge tutorials completely and small fixes for other
    edges. (LP: #1565103)
  * Redo visuals for greeter prompt box. (LP: #1435923)
  * Make tutorial qmltests more robust. (LP: #1590810)
  * Stop showing an extra lockscreen in desktop unity8 sessions. (LP:
    #1582987)

  [ Albert Astals Cid ]
  * Improve dash plugin mock
  * Stabilize PreviewExpandableTest::test_all_widgets_height
  * Workaround QTBUG-53460
  * Split artShape code for cardTool card and regular card
  * Simplify the code since fixedArtSize code is mandatory for regular
    cards
  * Desktop stage: Support rotatesWindowContents (LP: #1547481)
  * Turn if if else into if elseif else
  * Fix leaks in QInputDeviceManagerPrivate::addDevice
  * Do not call |= on uninitialized sigterm.sa_flags
  * initialize udevMonitor
  * Make notifier and notifierFd function local variables
  * Fix crash if a component that is not an Item is given to
    sectionDelegate
  * Tests: Do not use dynamic_cast if we're not going to test it anyway
  * Minor coverity fixes
  * Fix warning about anchors.fill in ProportionalShape (LP: #1590963)
  * Make wait in cleanup() wait for snapTo animation to have finished

  [ Alexandros Frantzis ]
  * Improve the way notifications interact with power management (LP:
    #1570922)

  [ Andrea Cimitan ]
  * Correctly refresh cardcreator cache on artshapestyle changes (LP:
    #1588335)
  * Same tweaks we have for click scope now for libertine
  * add a timer to pull to refresh to work on small windows (LP:
    #1589060)

  [ Daniel d'Andrada ]
  * Clean up debug leftovers
  * Ensure mouse and window movement are pixel-aligned (LP: #1510382)
  * Fix SpreadDelegate rotation animations
  * No point in version-controlling files that are automatically
    generated
  * Center cursor on screen when it's first shown
  * Custom cursor name just have to start with "custom"
  * Work around AnimatedSprite infinite loop bug (LP: #1588929)

  [ Josh Arenson ]
  * Disable showDash when it is already shown. (LP: #1506708)
  * Add a timestamp to the dash log (LP: #1580074)
  * Add timestamp to unity8 log (LP: #1498169)

  [ Lukáš Tinkl ]
  * Implement keyboard shortcuts info panel
  * Implement window controls overlay activatable with 3 fingers tap
    (LP: #1489020)
  * Select correct Chinese input method for OSK in the wizard (LP:
    #1588633)

  [ Michael Zanetti ]
  * Add support for the launcher surface pips displaying the correct
    number of surfaces
  * Add support for the persistent alert state. (LP: #1575147, #1584348,
    #1586621)
  * send a Alt-release event on alt+tab instead of delaying it
    completely and invoking it later (LP: #1565236)

  [ Stephen M. Webb ]
  * added a new upstart $SESSION for unity8-desktop-session (LP:
    #1376715)

 -- Michael Terry <michael.te...@canonical.com>  Fri, 17 Jun 2016
01:22:57 +0000

** Changed in: unity8 (Ubuntu)
       Status: In Progress => Fix Released

-- 
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https://bugs.launchpad.net/bugs/1570922

Title:
  "Placeholder" notification emits powerd notification event

Status in Canonical System Image:
  In Progress
Status in unity8 package in Ubuntu:
  Fix Released

Bug description:
  Steps to reproduce:

  1. In Notification.qml add:

    Component.onDestruction { console.log("Notification onDestruction");
  }

    and a similar log message in Component.onCompleted.
  2. Install dialer-app-autopilot on the phone. This installs a fake phone sim, 
that, among other things, creates a fake voice mail every time unity8 starts.
  3. Restart unity8.
  4. A notification is created for the voice mail,  before unity8 is fully 
drawn. No bubble can be seen, only the green envelope on top. Note that in 
~/.cache/upstart/unity8.log the notification onCompleted log message can be 
seen, but not an onDestruction message.
  5. stop unity8. Note that ~/.cache/upstart/unity8.log now contains the 
onDestruction message.

  Effectively the initial notification is somehow "leaked" and not
  destroyed until the end of the program. This presents a problem in the
  new power architecture model, where unity8 needs to report both when a
  notification is shown (it already does so) and when it is destroyed.

  Notifications sent after unity8 has completed loading are properly
  destroyed when their bubble disappears.

To manage notifications about this bug go to:
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